Highlights
Shattered Legacy
Collecting Legacy on the Shattered Land

✔ Game Design & Programming
✔ Turn-based Chain Effect
✔ Square Grids of Board
✔ Reusable Gameplay Kit
✔ Puzzle with Infinite Combinations
✔ Progression of Difficulty
✔ UI (Loading, Level, Complete)
✔ Turn-based Chain Effect
✔ Square Grids of Board
✔ Reusable Gameplay Kit
✔ Puzzle with Infinite Combinations
✔ Progression of Difficulty
✔ UI (Loading, Level, Complete)
Action Dual Swords
A Combo Attack System for Dual Swords

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Action Spear
A Combo Attack System for a Spear Character

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Action Assassin
A Combo Attack System for an Assassin Character

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Action GreatSword
A Combo Attack System for a GreatSword Character

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Action Fighter
A Combo Attack System for an Fighter Character

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Action Mage
A Combo Attack System for a Mage Character

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Action Warrior
A Combo Attack System for an Warrior Character

✔ Animation Montages with Root Motion
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
✔ Combo Attack Map Design
✔ Combo Attack Input Detection
✔ Animation Notifies and Notify States
✔ Weapon Damage Collision - Sword Trace
✔ Weapon Damage Collision - Basic Shape Trace
✔ Special FX for Charge Attack and Skill
Games
Trial of Chains (Tactic)
A Tactical RPG in Hexagonal Grids


✔ Hexagonal Grids of Board
✔ Path Finding & Range Calculation
✔ Forcing Displacement of Skills
✔ Assist Attack
✔ Five Classes of Heroes
✔ Terrain Effect
✔ Enemy AI
✔ Path Finding & Range Calculation
✔ Forcing Displacement of Skills
✔ Assist Attack
✔ Five Classes of Heroes
✔ Terrain Effect
✔ Enemy AI
Two Sides
Embark on an adventure in the Mind Island

✔ Character Animation State Machine
✔ Enemy AI Behavior Tree
✔ Unlocked Action Directions
✔ Enemy Split and Respawn system
✔ HP lose/gain
✔ UI (Start Menu, Pause Menu, HUD)
✔ Win/Lose conditions
✔ Enemy AI Behavior Tree
✔ Unlocked Action Directions
✔ Enemy Split and Respawn system
✔ HP lose/gain
✔ UI (Start Menu, Pause Menu, HUD)
✔ Win/Lose conditions
Trial of Chains (Puzzle)
Solving Puzzle with Chain Effect

✔ Game Design & Programming
✔ Turn-based Chain Effect
✔ Square Grids of Board
✔ Reusable Gameplay Kit
✔ Puzzle with Infinite Combinations
✔ Progression of Difficulty
✔ UI (Loading, Level, Complete)
✔ Turn-based Chain Effect
✔ Square Grids of Board
✔ Reusable Gameplay Kit
✔ Puzzle with Infinite Combinations
✔ Progression of Difficulty
✔ UI (Loading, Level, Complete)
Air Arena
Solving Puzzle to Find the Way

✔ Game Design & Programming
✔ Reusable Gameplay Kit
✔ Puzzle with Infinite Combinations
✔ Encounter & Level Design
✔ Progression of Difficulty
✔ Reflection & Teleport Mechanics
✔ UI (Start Menu, Pause Menu, HUD)
✔ Reusable Gameplay Kit
✔ Puzzle with Infinite Combinations
✔ Encounter & Level Design
✔ Progression of Difficulty
✔ Reflection & Teleport Mechanics
✔ UI (Start Menu, Pause Menu, HUD)
Space Asteroid
Relaxing, Shooting, Enjoying

✔ Game Design & Programming
✔ Auto-generated Contents
✔ Attributes & Stats
✔ Asteroid VFX Algorithm
✔ Weapon & Garage System
✔ Run-time Level Adjustment
✔ MVC Architecture
✔ Auto-generated Contents
✔ Attributes & Stats
✔ Asteroid VFX Algorithm
✔ Weapon & Garage System
✔ Run-time Level Adjustment
✔ MVC Architecture
Lumino
An Immersive VR Therapy Experience


✔ VR Hand Tracking
✔ Grab Detection
✔ Hand Pose
✔ Responsive Environment
✔ Hand Collision Events
✔ Adaptive Progression
✔ Voice-over System
✔ Grab Detection
✔ Hand Pose
✔ Responsive Environment
✔ Hand Collision Events
✔ Adaptive Progression
✔ Voice-over System
Legend of Split
Embark on a Legendary Journey in the Split Land

✔ Turn-based Tactical Battle
✔ Team Formation
✔ Hero Classes & Jade System
✔ 200+ Characters
✔ Camp System
✔ NPC Interactions
✔ UI Design for all Systems
✔ Team Formation
✔ Hero Classes & Jade System
✔ 200+ Characters
✔ Camp System
✔ NPC Interactions
✔ UI Design for all Systems
Dual Swords
Defeat Enemies with Rhythm through Combos

✔ Combo Skills
✔ Flash Attack
✔ Health Points in Colors
✔ Colored Blocks
✔ Stamina Bar
✔ Enemy Generation
✔ Attack Positions
✔ Flash Attack
✔ Health Points in Colors
✔ Colored Blocks
✔ Stamina Bar
✔ Enemy Generation
✔ Attack Positions
Tech Demos
Ninja Action
Dash, Climb, Wall-Run, Slide, and more

✔ Character Action: Dash
✔ Character Action: Double Jump
✔ Character Action: Roll
✔ Character Action: Crouch
✔ Character Action: Slide
✔ Character Action: Glide
✔ Character Action: Climb
✔ Character Action: Double Jump
✔ Character Action: Roll
✔ Character Action: Crouch
✔ Character Action: Slide
✔ Character Action: Glide
✔ Character Action: Climb
Turn-based RTS
Real-time Strategy within Turn-based

✔ AI Controller & Behavior Tree
✔ Turn Phase & Real-time Phase
✔ Unit Commands in Sequence
✔ Unit Target Search Algorithm
✔ Move & Attack Path
✔ Unit Fuzzy Detection
✔ Multiple Unit Select & Command
✔ Turn Phase & Real-time Phase
✔ Unit Commands in Sequence
✔ Unit Target Search Algorithm
✔ Move & Attack Path
✔ Unit Fuzzy Detection
✔ Multiple Unit Select & Command
Waves of Heroes
A Gallery for Waves of Heroes

✔ Database of 200+ Characters
✔ Json to Dictionary
✔ Runtime Data Management
✔ GUI Connect with Data
✔ Animation Frames (Walk and Attack)
✔ Load Data in Editor
✔ Editor Preview UI Properties
✔ Json to Dictionary
✔ Runtime Data Management
✔ GUI Connect with Data
✔ Animation Frames (Walk and Attack)
✔ Load Data in Editor
✔ Editor Preview UI Properties
Game Jams
Wandelion
A Dandelion's Wandering Journey


✔ Water = Life; Light = Magic
✔ Jumping against different surfaces
Remember
A story of finding lost memory


✔ Two-Character Interactions
✔ Collect items to pass level
Remini
A story of love, loss, and hope between "Mi" and "Ni"


✔ Two-Character Interactions
✔ Collect items to pass level
Greeting ~
Objective:
To design, implement and iterate game systems with Synergy and Emergent Gameplays from inception to completion.
To design, implement and iterate game systems with Synergy and Emergent Gameplays from inception to completion.
Game Engines:
Unreal, Unity, Godot, Processing, RPG maker MV/XP
Unreal, Unity, Godot, Processing, RPG maker MV/XP
Languages:
Unreal Blueprint, C#, C++, JavaScript, Lua, Ruby, Processing
Unreal Blueprint, C#, C++, JavaScript, Lua, Ruby, Processing